Badanamu STEAM
An integrated 3-year PreK to kindergarten program designed to explore science, technology, engineering, art, and mathematics through the world of Badanamu.
Curriculum Framework
YEAR 1
• Structure and processes
• Heredity
• Interdependent relationships in ecosystems
• Evolution
Mathematics• Sets
• Number sets
• Counting
Engineering, Technology & Art• Problem solving
• Planning
• Creative thinking
• Digital literacy
• Active play
YEAR 2
• Matter
• Motion & stability
• Waves (sounds)
Mathematics• Number operations
• Patterns
• Measurement
Engineering, Technology & Art• Inquiry & problem solving
• Imagination
• Planning & creating
• Experimenting
• Creative thinking
• Digital literacy
• Active play
YEAR 3
• Outer Space
• Earth’s systems
• Earth & human activity
Mathematics• Data analysis
• Spatial relationships
• Shapes
Engineering, Technology & Art• Inquiry and defining problems
• Constructing explanations and designing solutions
• Planning & carrying out investigations
• Data analysis & interpretation
• Creative thinking
• Digital literacy
• Active play
Scope and Sequence
• Three core science disciplines: life science, physical science, and earth/space science
• Developmentally-appropriate mathematics
• Meaningful projects that combine all STEAM subjects
• Aligned to Next Generation Science Standards, Nurturing Early Learning (NEL), and Common Core State Standards
• Adapted from the Erikson Institute Early Math Collaborative
Components
Interactive 3D Animations
Engaging animations put the users in the driver’s seat to drive the narrative.
2D review lessons
Instructive lesson reviews go over all the main learning objectives.
Songs
Educational songs to get learners moving.
Storybooks
Fun and exciting narratives combine core learning objectives with a layer of social-emotional learning.
Interactive Activities
Reinforce learning objectives with H5P activities.
Home fun materials
• Self-study digital lessons help reinforce learning at home.
• Digital applications for enrichment and reinforcement.
Lesson Guides
Detailed guides help teachers get the most out of their learners.
Sample Unit Structure
LESSON 1
Science
Science
LESSON 2
Math
Math
LESSON 3
STEAM Skills
STEAM Skills
LESSON 4
Review
Review
ADDITIONAL
Booster Lesson
Booster Lesson
ADDITIONAL
Stepping Stones Lessons
Stepping Stones Lessons
Learning Content
Discover the wonderful world of animals!
Cook up some fun with Bada and his friends!
Explore the furthest regions of the cosmos!
Badanamu STEAM™ App
What is the Badanamu STEAM™ App?
Key Features
• Full STEAM curriculum spanning 3 years
• Interactive learning activities to drive learner engagement
• Fun 3D interactive videos and 2D review videos
• Learning summary based on completion progress
PRODUCT
OFFICE LOCATIONS
UK
KidsLoop (UK) Ltd.
New Court, Abbey Road, North Shepley, United Kingdom HD8 8BJ
CHINA
Hong Kong
KidsLoop (HK) Ltd.
1901, 19/F, Lee Garden One, 33 Hysan Avenue, Causeway Bay, Hong Kong
KidsLoop Ltd.
6/F., 80 Gloucester Road, Wanchai, Hong Kong
Shanghai
KidsLoop Shanghai Education Technology Co., Ltd.
Room 1005 10/F Chengkai Building No. 355 Hongqiao Road, Xuhui District, Shanghai, People’s Republic of China
KOREA
KidsLoop Co., Ltd.
14F Cheongdam Square, 420 Dosan-daero, Gangnam-gu, Seoul, Korea 06062
USA
KidsLoop (USA) Inc.
VIETNAM
KidsLoop (Vietnam) Co., Ltd.
Floor 5, No. 85 Thang Long, Ward 4, Tan Binh District, Ho Chi Minh City, Vietnam
INDONESIA
PT Bada Rock Nusantara
Gedung Menara Kuningan, 9 Fl, Unit 1, Jl. HR Rasuna Said Kav 5 Blok X-7, Setia Budi, Jakarta Selatan 12940